(ft. Android version) Touchscreen Completed (Maybe)
Geogon PolyMetry: The Proof Concept » Devlog
Check previous Devlogs for more info.
- Camera control over touch!
- Jump BUtton and Fenerax Joystick
- stressful figure outs.
- APK file is now available. Grab your Android device and install it there to experience it. Unsigned yet!
How to Gamepad:
The configuration is dirty! not going to be on Final! reffers to Xinput control. Using Unity's internal Input Setting and function.
- Dpad. Menu and Movement
- Left Analog Stick. Movement
- Right Analog Stick. Camera. Press it to Reset
- X, Y, B. Respectively set shape to Circle, Square, and Triangle
- A. Jump
- Start (Menu). Pause
- Left Trigger. Zoom out
- Right Trigger. Zoom In (Yes, triggers are one axis because Unity is reffering as Dinput)
How to TouchScreen:
- You can select menu by tap on which button.
- Joystick. Movement
- Loncat. Jump
- Middle Shape Select. Select shape.
- Pause top left. Pause
- ResetCamera top right. Reset Camera
- Pinch. Zoom
- To move camera, tap and hold with 2 fingers and move them like swiping scroll it.
Files
Main (Recomended) (All Possible Platforms!) 109 MB
Version 8 Oct 23, 2018
Source_codes 890 MB
Version 12 Oct 23, 2018
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Geogon PolyMetry: The Proof Concept
Change your shape to do something (#binus #gat #2dgpbinusgat #binusgat)
Status | Released |
Publisher | |
Author | Perkedel Technologies |
Genre | Platformer |
Tags | 2D, 2dgpbinusgat, binus, binusgat, gat, shape, Singleplayer, Unity, Vector |
Languages | English, Indonesian |
Accessibility | Interactive tutorial |
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